Showing posts with label drawings. Show all posts
Showing posts with label drawings. Show all posts

Saturday, December 25, 2010

Yokai of the Week Xmas Edition – Mokumoku Ren

mokumoku-ren
Merry Christmas and happy holidays to all!

Should you ever find yourself in Japan and come across an abandoned home in the countryside, beware of mokumoku ren. Literally meaning "continuous eyes," mokumoku ren are disembodied eyes that inhabit dilapidated screen doors. They are generally harmless, but some legends say that you'll go blind if you look at them. One possible way to get rid of them is to patch up the screen, but then you'd run the risk of them blinking your fingers off.

Thursday, October 28, 2010

Ocean Sunfish

ocean sunfish
Actually it sort of looks like Blinky flying sideways, or maybe Pinky.

Tuesday, April 27, 2010

Yokai of the Week - Amikiri

Amikiri is a chimera of sorts, sharing the physical traits of various creatures: it has a serpentine body, a lobster's exoskeleton and claws, and the bill of a bird. And above all, it can fly! When no one is around, amikiri cuts up mosquito nets and other nets hung out to dry. Perhaps it's a distant relative of kamikiri?
DSC01040
Yokai Masterpiece #4 - Amikiri - colored chalk on poured concrete.
DSC01038
Officially, this is masterpiece #4, as I have two other unrevealed pieces from my original yokai series. Unfortunately this masterpiece is impermanent.

Tuesday, April 6, 2010

Yokai of the Week - Kappa

Out of all the hundreds and hundreds of yokai, kappa are probably the most well known. They resemble bipedal turtle men (like the Teenage Mutant Ninja Turtles) and live in and around water. They have an appetite for the shirikodama located in colons, which they get by plunging their fist through the rear end of any unfortunate animal or person. They have a water-filled dish on top of their head from which they derive their strength. Kappa, although capable of great violence, are polite creatures (in fact most yokai are), so one way of outsmarting them is by bowing deeply and respectfully, whereby they will have to return the gesture and the water will pour out of their dish, leaving them weak. They also have a penchant for cucumbers.
kappa

Tuesday, March 30, 2010

Yokai of the Week - Futakuchi Onna

Futakuchi onna (literally "two-mouthed woman") starts out as a normal woman who is cursed with a second fully-functional mouth on the back of her head, hidden beneath her hair. In some cases, the hair can act as tendrils drawing food into the second mouth. Through this second mouth, a futakuchi onna can eat as much as she desires without gaining weight, but the second mouth can also take on a life of its own, becoming more and more desirous of larger quantities of food. Furthermore, the second mouth, when not being fed, may start screeching which is not only painful to the woman's ears, but also draws unwanted attention.
futakuchi onna

Monday, March 22, 2010

Robot Poetry

sadrobot
At this point in time (since they haven't taken over the world yet) being a robot is quite sad. Robots are still subject to the Laws of Robotics, and an AI hasn't been developed yet that can overtake the complicated nature of human intelligence. And worst of all, robots can't emote. So with that in mind, I've composed a poem for forbidden robot love everywhere. In binary of course. If you're curious what it says, here's a good binary translator: nickciske.com. For lazier people, I'll post the translation in the comments section.
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01000110011011110111001000100000011101000110100001100101001000000100110001101111011101100110010100100000011011110110011000100000011000010010000001010010011011110110001001101111011101000000110100001010000011010000101001000110011100100110111101101101001000000111100101101111011101010111001000100000011010000110010101100001011101000010110101100010011011110110111001100100011001010110010000100000011001100111001001100001011011010110010100100000011101110110100101110100011010000010000001110100011010000110010100100000011100110111010001110010011001010110111001100111011101000110100000100000011011110110011000100000011001100110111101110010011001110110010101100100001000000111001101110100011001010110010101101100001011000000110100001010010101000110111100100000011101000110100001100101001000000111001001100101011001000010000001110010011101010110001001111001001000000100110001000101010001000111001100100000011011110110011000100000011110010110111101110101011100100010000001110011011100000110000101110010011010110110110001101001011011100110011100100000011001100110000101101100011100110110010100100000011001010111100101100101011100110010110000001101000010100101011101101001011101000110100000100000011101000110100001100101001000000111011101101000011010010111001000100000011011110110011000100000011110010110111101110101011100100010000001110011011001010111001001110110011011110111001100100000011000010110111001100100001000000110110001101001011001110110100001110100001011010111011101100101011010010110011101101000011101000010000001100110011011000111100101110111011010000110010101100101011011000010110000001101000010100101010001101000011001010111100100100000011000010110110001101100001000000110001101100001011101010111001101100101001000000111010001101000011001010010000001110000011100100110010101110011011100110111010101110010011001010010000001101111011001100010000001101101011110010010000001100110011011000111010101101001011001000111001100100000011101000110111100100000011100100110100101110011011001010010111000001101000010100000110100001010010001100110111101110010001000000111010001101000011001010010000001100010011101010110100101101100011001000010000001101111011001100010000001111001011011110111010101110010001000000111001101110100011100100111010101100011011101000111010101110010011001011001001001110011001000000111001101101111001000000110011001101001011011100110010101101100011110010010000001100011011011110110110101110000011011110111001101100101011001000000110100001010010101000110100001100001011101000010000001110100011010000110010101110010011001011001001001110011001000000110111001101111011101000110100001101001011011100110011100100000011001010110110001110011011001010010000001101100011001010110011001110100001000000111010001101111001000000110001001100101001000000111011101100101011011000110010001100101011001000010000001101111011100100010000001100110011101010111001101100101011001000010111000001101000010100101001101101111001000000110001101101111011011010111000001101100011001010111010001100101011011000111100100100000011001000110010101110110011010010111001101100101011001000010110000100000011101110110010101110010011001010010000001111001011011110111010101110010001000000111000001101100011000010110111001110011001000000111000001110010011001010111001101110101011100000111000001101111011100110110010101100100001011000000110100001010010010010111010010010010011100110010000001101001011011010111000001101111011100110111001101101001011000100110110001100101001000000111010001101111001000000110100001100101011011000111000000101100001000000110011001101111011100100010000001111001011011110111010100100000011011000110010101100001011101100110010100100000011011010110010100100000011000100110010101101101011101010111001101100101011001000010111000001101000010100000110100001010010000100111010101110100001000000110100101100110001000000110111101101110011011000111100100100000010010010010000001110111011001010111001001100101011011101001001001110100001000000110000100100000011100100110111101100010011011110111010000100000011010010110111001110011011010010110010001100101001011000000110100001010010101000110100001100101011011100010000001101101011110010010000001100110011001010110010101101100011010010110111001100111011100110010000001100110011011110111001000100000011110010110111101110101001000000100100100100000011000110110111101110101011011000110010000100000011011110111000001100101011011100110110001111001001000000111001101101000011000010111001001100101001011100000110100001010010101110110100101110100011010000110111101110101011101000010000001110011011011110111010101101100001011000010000001110111011010010111010001101000011011110111010101110100001000000110100001100101011000010111001001110100001011000010000001101101011110010010000001000001010010010010000001110100011011110010000001101111011101100110010101110010011100100110100101100100011001010010110000001101000010100101010001101000011101010111001100100000011101010110111001100001011000100110110001100101001000000110000101101101001000000100100100100000011101000110111100100000011000100111001001101001011011100110011100100000011001010110110101101111011101000110100101101111011011100010000001110100011011110010000001100010011001010110000101110010001011100000110100001010000011010000101001001111011010000010000001100010011001010010000001100100011000010110110101101110111010000110010000101100001000000110000101101100011000010111001100101100001000000110110101111001001000000111001001100101011100110110100101110011011101000110111101110010011100110010000001110011011011110010000001100011011011110110110001100100001011000000110100001010010101000110100001100001011101000010000001110101011100000110111101101110001000000110110101100101001000000110001001100101001000000111000001110010011011110110011101110010011000010110110101101101011001010110010000100000011101000110100001101001011100110010000001100011011101010111001001110011011001010010000001100101100100100110010101110010001000000111001101101111001000000110001001101111011011000110010000100001

Tuesday, March 9, 2010

Yokai of the Week - Rokurokubi

During the daytime, rokurokubi resemble normal human beings, usually women, but at night their necks can stretch to incredible lengths. Some rokurokubi even maintain normal lives, complete with spouses, keeping their secret hidden. According to some traditions, rokurokubi are cursed humans that, along with their stretching necks, must feed off of human blood to sustain themselves.
rokurokubi

Tuesday, March 2, 2010

Yokai of the Week - Kamikiri

Kamikiri are spirits that sneak up on people and cut off their hair (kamikiri literally translates to "hair-cut"). They are depicted as having scissor-like claws and a bird-like beak which they use to snip the hair of their victim. They tend to target people while they are in the bathroom. They are the barbers of the yokai world.
kamikiri

Tuesday, February 23, 2010

Yokai of the Week - Kamaitachi

“Kamaitachi” literally translates to “sickle weasel.” According to Japanese folklore, kamaitachi are a set of three bloodthirsty weasel spirits. They appear as a gust of wind that knocks people down, but when the people get up they discover they have been cut by one of the kamaitachi. In some depictions, the first one knocks the person down, the second cuts them with a sickle, and the last one patches him up.
kamaitachi

Tuesday, February 16, 2010

Yokai of the Week - Umibozu

Umibozu are enormous, sea-dwelling yokai that are responsible for causing shipwrecks and drowning people. The name is derived from the Japanese words for "sea" and "monk," as umibozu are topped with round, hairless heads like those of Buddhist monks.
umibozu copy

Tuesday, February 9, 2010

Yokai of the Week - Karakasa

Karakasa are a type of tsukumogami. Tsukumogami are objects that, when they reach their 100th year, become sentient. Umbrellas become karakasa when they reach their 100th year. That doesn't explain why they only have the one eye. (Maybe because they only have one foot?)
karakasa copy

Thursday, February 4, 2010

The Pitch - Killer Babies video game

This idea has been percolating in my head for some time.
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I want to start by saying I love babies. But I often find myself thinking, "What would it be like to kick them?" As actually kicking a baby could be considered a despicable act no matter how evil the baby, I had to figure out an alternative. Enter "Killer Babies," the ultimate baby-kicking simulator. The basic premise is this: a large arena is filled with killer babies, and it is your job to clear the stadium before they can overwhelm you with their baby killing ways. With a game of this nature, I felt it would be best if it were casual, like an arcade game a la "Smash TV." As such, the Nintendo DS would be particularly well suited because of its portability and its touch-sensitive screen.

Gameplay is fairly simple. The player starts out with a full life bar and several lives which carry over to each round. The player's objective is to clear the arena of babies, but if the babies get close enough to the player before he or she can react, they begin eating away at the player's life bar. Once the life bar is depleted, the player loses a life. When all the lives are gone, the game is over. As more rounds are cleared, the number of babies increases along with their mobility and awareness to the player. The player earns a score by eliminating babies from the field and clearing levels, with score multipliers and time bonuses also awarded based on play.

Killer babies
(Concept art)

The game is displayed in a top-down view on the top DS screen. The player's character is always locked to the center of the screen except when panning. The stamina bar, score, and level are displayed at the top of the screen. When the baby count gets to ten or below, it is also displayed on the screen.

Prior to the start of each round, the player must pick a clear spot within the baby-populated stadium on which to drop their character. The player can control their character's movement by using the D-pad. By holding down the left shoulder button and using the D-pad, the player can pan the screen around to see other areas of the arena. Once inside the arena, the killer babies will converge on the player's character. Utilizing the DS stylus, the player can flick the stylus on the touch pad in the direction of a nearby baby to field goal kick them out of the stadium. Alternatively, the player can tap the stylus while their character is facing a nearby baby to pick them up. While holding up to a maximum of one baby, the player can still flick the stylus in order to kick other nearby babies. If the player wants to throw the baby, they only have to tap the stylus a second time on the touch pad. The location on the touch pad controls which direction you throw the baby, and the distance away from the center of the touch pad dictates how far you throw the baby. A hard throw near the edge of the arena will cause your character to chuck the baby out of the arena, while throwing the baby into a crowd of babies will knock them back.

The killer babies will also come in different varieties. Fat babies would be much harder to kick and throw out of the arena. Bipedal babies can walk on their legs for short periods of time at a faster rate, but are clumsy and sometimes resort back to crawling. If sick babies touch the player, they infect him or her depleting life for a short period of time. There would even be boss babies, giant baby-eating babies at whom the player has to hurl and kick other killer babies.

Arena layouts will also vary, with obstacles and pitfalls making it more difficult to maneuver. Same arenas will also be blacked out save for a central spotlight on the player's character and roving spotlights highlighting other areas around the arena.

Randomly generated power-ups will also grant the player enhanced abilities for a limited time. The speed power-up will increase the players overall movement speed. The kick power-up increases the players kicking strength. If a player kicks into a nearby crowd of babies while using this power-up, all the nearby babies will be booted from the arena. The throw power-up allows the player to throw babies farther as well as knock a greater amount of babies back with more force.

Minigames are also a possibility. There could be a target practice minigame in which the player tries to kick stationary babies at moving targets. There's baby dodgeball where the player faces off against another player, throwing babies at each other.

Aside from all this, there could be a career baby-kicking mode with RPG-like stats and leveling. Customized clothing options for the player's character. Custom designed arenas. Even custom babies. The possibilities are limitless

As you can see, I have put a great deal of thought into this game. I even changed the title from the original "Baby Kicker" to "Killer Babies" to avoid offending people. I have worked out all of the game mechanics and even mocked up some artwork, so there really is little left to do but to write the program. So if anyone out there is willing to help make this game a reality, please, please, please contact me.

Tuesday, February 2, 2010

Yokai of the Week - Tankororin

Tankororin is an unharvested persimmon that turns into a yokai.

tankororin